Change parse loop to use WebGL arrays
Reported by Andor Salga | July 13th, 2010 @ 10:00 PM | in 0.4
We can speed up parsing by about 2-3 seconds if we use WebGL arrays in the parsing loop rather than JS arrays.
Comments and changes to this ticket
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Andor Salga July 24th, 2010 @ 09:13 PM
- State changed from assigned to review-requested
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aSydiK July 26th, 2010 @ 03:43 PM
- State changed from review-requested to review-looks-good
code looks good
everything works so it's not brokenr+
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Andor Salga July 28th, 2010 @ 05:24 PM
- State changed from review-looks-good to checked-in
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<b>XB PointStream</b> (working name)
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.<br />
Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>
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Referenced by
- 39 Add basic streaming support for ASC files This patch also includes fix for #35