#149 ✓checked-in
Andor Salga

Unstringify shaders

Reported by Andor Salga | June 22nd, 2011 @ 06:24 PM | in 0.75 (closed)

Maintaining the shaders is very difficult since they are all stored as long strings. Rather than including them as JavaScript resources, we could add a library function which xhr's the file and returns a string users can input into createProgram().

This will allow us to store the shaders as they are without extra string quotations.

Comments and changes to this ticket

Please Sign in or create a free account to add a new ticket.

With your very own profile, you can contribute to projects, track your activity, watch tickets, receive and update tickets through your email and much more.

New-ticket Create new ticket

Create your profile

Help contribute to this project by taking a few moments to create your personal profile. Create your profile ยป

<b>XB PointStream</b> (working name)

A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the &lt;canvas&gt; tag using WebGL.<br />

Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>

Shared Ticket Bins

People watching this ticket