Rendering vertices and normals slow
Reported by Andor Salga | October 22nd, 2010 @ 02:20 AM | in 0.6
When rendering only vertices and normals, the
framerate on my MacBookPro drops from 100 to 50.
Here's the demo:
http://scotland.proximity.on.ca/asalga/attrib_test/
I had a fairly lengthy discussion with Benoit about this:
http://pastie.org/1239771
Comments and changes to this ticket
-
Andor Salga November 13th, 2010 @ 05:46 PM
- Tag set to perf
-
Cathy November 17th, 2010 @ 07:50 PM
- Assigned user set to Andor Salga
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Andor Salga February 8th, 2011 @ 07:47 PM
- State changed from open to assigned
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Andor Salga February 14th, 2011 @ 06:49 PM
This is something that we need to document as users will be writing shaders which will hit this problem, not us.
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Andor Salga March 2nd, 2011 @ 11:42 PM
- State changed from assigned to resolved
This is no longer an issue, I think it was Benoit who fixed it.
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<b>XB PointStream</b> (working name)
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.<br />
Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>