Add error reporting
Reported by Andor Salga | October 9th, 2010 @ 01:42 AM | in 1.0
We should make use of tinyLog for WebGL error reporting. If
WebGL context
couldn't be found, shaders could not be compiled, file not found,
etc.
Comments and changes to this ticket
-
Andor Salga October 9th, 2010 @ 06:09 PM
- Title changed from Add custom error reporting code to Add error reporting
-
aSydiK November 25th, 2010 @ 11:51 PM
- State changed from open to assigned
- Assigned user set to aSydiK
-
Andor Salga February 8th, 2011 @ 07:44 PM
- Milestone changed from 0.5 to 0.6
- Milestone order changed from 2 to 0
-
Andor Salga March 14th, 2011 @ 04:53 PM
- Milestone changed from 0.6 to 0.75
- Milestone order changed from 4 to 0
-
Andor Salga May 13th, 2011 @ 06:48 PM
- Milestone changed from 0.75 to 1.0
- Assigned user changed from aSydiK to Andor Salga
- Milestone order changed from 1 to 0
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<b>XB PointStream</b> (working name)
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.<br />
Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>