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Update shaders so they pass shader validation

#46

Our shaders need to be updated so they pass shader validation. For example, we need to create our own varying variable to pass data between the vertex and fragment shaders. We can't use gl_Color.

Reported by Andor Salga · July 27th, 2010 @ 08:24 PM

State: checked-in
Milestone: 0.4.5
Assigned to: Andor Salga Andor Salga

Activity

  1. Andor Salga
    Andor Salga
    • State changed from assigned to review-requested

    Patch: http://github.com/asalga/XB-PointStream/tree/bug46

    Test:
    about:config in Minefield
    enable webgl.shader_validator
    run one of the demos

    Seems to pass the test

    August 10th, 2010 @ 09:01 PM

  2. aSydiK
    aSydiK
    • State changed from review-requested to review-looks-good

    r+

    August 13th, 2010 @ 06:34 PM

  3. Andor Salga
    Andor Salga
    • State changed from review-looks-good to review-needs-work

    forgot to add something to the fragment shader

    August 16th, 2010 @ 05:13 PM

  4. Andor Salga
    Andor Salga
    • State changed from review-needs-work to review-requested

    I tested this on Minefield, Chrome and Chromium and everything works.

    Branch: http://github.com/asalga/XB-PointStream/tree/bug46

    August 16th, 2010 @ 05:30 PM

  5. aSydiK
    aSydiK
    • State changed from review-requested to review-looks-good

    r+

    August 16th, 2010 @ 06:38 PM

  6. Andor Salga
    Andor Salga
    • State changed from review-looks-good to checked-in

    August 18th, 2010 @ 09:51 PM

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