#46 ✓checked-in
Andor Salga

Update shaders so they pass shader validation

Reported by Andor Salga | July 27th, 2010 @ 08:24 PM | in 0.4.5

Our shaders need to be updated so they pass shader validation. For example, we need to create our own varying variable to pass data between the vertex and fragment shaders. We can't use gl_Color.

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<b>XB PointStream</b> (working name)

A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the &lt;canvas&gt; tag using WebGL.<br />

Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>

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