Update shaders so they pass shader validation
Reported by Andor Salga | July 27th, 2010 @ 08:24 PM | in 0.4.5
Our shaders need to be updated so they pass shader validation. For example, we need to create our own varying variable to pass data between the vertex and fragment shaders. We can't use gl_Color.
Comments and changes to this ticket
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Andor Salga August 10th, 2010 @ 09:01 PM
- State changed from assigned to review-requested
Patch: http://github.com/asalga/XB-PointStream/tree/bug46
Test:
about:config in Minefield
enable webgl.shader_validator
run one of the demosSeems to pass the test
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Andor Salga August 16th, 2010 @ 05:13 PM
- State changed from review-looks-good to review-needs-work
forgot to add something to the fragment shader
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Andor Salga August 16th, 2010 @ 05:30 PM
- State changed from review-needs-work to review-requested
I tested this on Minefield, Chrome and Chromium and everything works.
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Andor Salga August 18th, 2010 @ 09:51 PM
- State changed from review-looks-good to checked-in
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<b>XB PointStream</b> (working name)
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.<br />
Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>