Remove PJS code from prototype
Reported by Andor Salga | June 8th, 2010 @ 08:26 PM | in 0.2
The way Processing.js is rendering points will be insufficient for the speed required, so once we have a working prototype, we'll need to start stripping out pjs code until we're left with only the raw WebGL code.
Comments and changes to this ticket
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Andor Salga June 9th, 2010 @ 02:35 AM
- State changed from new to assigned
- Assigned user set to Andor Salga
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Andor Salga June 18th, 2010 @ 05:12 PM
- State changed from assigned to resolved
Finished removing all pjs code. File is on the master branch: pointstream.js
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<b>XB PointStream</b> (working name)
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.<br />
Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>