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Research hidden surface removal and create proof of concept demo

#10

We can spatially partition the point cloud and then do octree-frustum culling, but we'll need to implement other hidden surface removal techniques as well to get decent frame rates. We don't have access to the ARB_occlusion_query extension, but we may not need it if all the objects are enclosed anyway.

  • Octree BB tests?
  • Depth sorting?
  • Ray tracing?
  • Scan lines?

Reported by Andor Salga · June 8th, 2010 @ 07:56 PM

State: duplicate
Milestone: 0.7
Assigned to: Andor Salga Andor Salga

Activity

  1. Andor Salga
    Andor Salga
    • State changed from new to assigned
    • Assigned user set to Andor Salga

    June 9th, 2010 @ 02:35 AM

  2. Andor Salga
    Andor Salga
    • Milestone changed from 0.2 to 0.3

    Moved since this now has a lower priority.

    June 21st, 2010 @ 03:46 PM

  3. Andor Salga
    Andor Salga
    • Milestone changed from 0.3 to 0.4
    • Milestone order changed from 0 to 0

    June 28th, 2010 @ 04:41 PM

  4. Andor Salga
    Andor Salga
    • Milestone changed from 0.4 to 0.4.5
    • Milestone order changed from 2 to 0

    July 15th, 2010 @ 12:45 AM

  5. Andor Salga
    Andor Salga
    • Milestone changed from 0.4.5 to 0.6
    • Milestone order changed from 1 to 0

    bah, need to push this again.

    August 13th, 2010 @ 06:30 PM

  6. Andor Salga
  7. Andor Salga
    Andor Salga
    • Milestone changed from 0.6 to 0.7
    • Milestone order changed from 2 to 0

    March 17th, 2011 @ 09:43 PM

  8. Andor Salga
    Andor Salga
    • State changed from assigned to duplicate

    same as #12 Implement octree/frustum culling, setting to duplicate.

    April 2nd, 2011 @ 09:27 PM

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