#10 ✓duplicate
Andor Salga

Research hidden surface removal and create proof of concept demo

Reported by Andor Salga | June 8th, 2010 @ 07:56 PM | in 0.7

We can spatially partition the point cloud and then do octree-frustum culling, but we'll need to implement other hidden surface removal techniques as well to get decent frame rates. We don't have access to the ARB_occlusion_query extension, but we may not need it if all the objects are enclosed anyway.

  • Octree BB tests?
  • Depth sorting?
  • Ray tracing?
  • Scan lines?

Comments and changes to this ticket

Please Sign in or create a free account to add a new ticket.

With your very own profile, you can contribute to projects, track your activity, watch tickets, receive and update tickets through your email and much more.

New-ticket Create new ticket

Create your profile

Help contribute to this project by taking a few moments to create your personal profile. Create your profile ยป

<b>XB PointStream</b> (working name)

A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the &lt;canvas&gt; tag using WebGL.<br />

Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>

Shared Ticket Bins

People watching this ticket