Research hidden surface removal and create proof of concept demo
Reported by Andor Salga | 2010-06-08 19:56:50 UTC | in 0.7
We can spatially partition the point cloud and then do octree-frustum culling, but we'll need to implement other hidden surface removal techniques as well to get decent frame rates. We don't have access to the ARB_occlusion_query extension, but we may not need it if all the objects are enclosed anyway.
- Octree BB tests?
- Depth sorting?
- Ray tracing?
- Scan lines?
Comments and changes to this ticket
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Andor Salga 2010-06-09 02:35:35 UTC
- State changed from new to assigned
- Assigned user set to Andor Salga
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Andor Salga 2010-06-21 15:46:22 UTC
- Milestone changed from 0.2 to 0.3
Moved since this now has a lower priority.
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Andor Salga 2010-06-28 16:41:04 UTC
- Milestone changed from 0.3 to 0.4
- Milestone order changed from 0 to 0
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Andor Salga 2010-07-15 00:45:37 UTC
- Milestone changed from 0.4 to 0.4.5
- Milestone order changed from 2 to 0
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Andor Salga 2010-08-13 18:30:27 UTC
- Milestone changed from 0.4.5 to 0.6
- Milestone order changed from 1 to 0
bah, need to push this again.
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Andor Salga 2010-09-27 02:44:35 UTC
- Tag set to perf
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Andor Salga 2011-03-17 21:43:26 UTC
- Milestone changed from 0.6 to 0.7
- Milestone order changed from 2 to 0
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Andor Salga 2011-04-02 21:27:01 UTC
- State changed from assigned to duplicate
same as #12, setting to duplicate.
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XB PointStream (working name)
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.
Current release XBPS 0.8