Separate built-in shader code
Reported by Andor Salga | May 24th, 2011 @ 06:25 PM | in 0.9
We need to look into separating the built shader code and adding shader minification to the library.
Comments and changes to this ticket
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Andor Salga June 1st, 2011 @ 04:40 PM
- Milestone changed from 0.7 to 0.75
- Milestone order changed from 28 to 0
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Andor Salga June 23rd, 2011 @ 08:00 PM
- Milestone changed from 0.75 to 0.8
- Milestone order changed from 18 to 0
Moving this since it's low priority.
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Andor Salga July 21st, 2011 @ 09:04 PM
- Milestone changed from 0.8 to 0.9
- Milestone order changed from 11 to 0
Since this isn't a big issue, I'm moving to 0.9.
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<b>XB PointStream</b> (working name)
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.<br />
Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>