Research hidden surface removal and create proof of concept demo
Reported by Andor Salga | June 8th, 2010 @ 07:56 PM | in 0.7
We can spatially partition the point cloud and then do octree-frustum culling, but we'll need to implement other hidden surface removal techniques as well to get decent frame rates. We don't have access to the ARB_occlusion_query extension, but we may not need it if all the objects are enclosed anyway.
- Octree BB tests?
- Depth sorting?
- Ray tracing?
- Scan lines?
Comments and changes to this ticket
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Andor Salga June 9th, 2010 @ 02:35 AM
- State changed from new to assigned
- Assigned user set to Andor Salga
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Andor Salga June 21st, 2010 @ 03:46 PM
- Milestone changed from 0.2 to 0.3
Moved since this now has a lower priority.
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Andor Salga June 28th, 2010 @ 04:41 PM
- Milestone changed from 0.3 to 0.4
- Milestone order changed from 0 to 0
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Andor Salga July 15th, 2010 @ 12:45 AM
- Milestone changed from 0.4 to 0.4.5
- Milestone order changed from 2 to 0
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Andor Salga August 13th, 2010 @ 06:30 PM
- Milestone changed from 0.4.5 to 0.6
- Milestone order changed from 1 to 0
bah, need to push this again.
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Andor Salga September 27th, 2010 @ 02:44 AM
- Tag set to perf
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Andor Salga March 17th, 2011 @ 09:43 PM
- Milestone changed from 0.6 to 0.7
- Milestone order changed from 2 to 0
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Andor Salga April 2nd, 2011 @ 09:27 PM
- State changed from assigned to duplicate
same as #12, setting to duplicate.
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<b>XB PointStream</b> (working name)
A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the <canvas> tag using WebGL.<br />
Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>