#35 ✓checked-in
Andor Salga

Change parse loop to use WebGL arrays

Reported by Andor Salga | July 13th, 2010 @ 10:00 PM | in 0.4

We can speed up parsing by about 2-3 seconds if we use WebGL arrays in the parsing loop rather than JS arrays.

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<b>XB PointStream</b> (working name)

A cross-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the &lt;canvas&gt; tag using WebGL.<br />

Current release <a href="http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip">XBPS 0.8</a>

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